For Android: 4.0 and up | Guide: American Civil War game FULL cheats tutorial |
When updated: 2019-09-24 | Star Rating: 3.909091 |
Name: American Civil War game FULL hack for android | Extension: Apk |
Author: History Games by Bernd Noetscher | File Name: com.kbasic.theamericancivilwar_full |
Current Version: 4.0 | User Rating: Everyone 10+ |
Downloads: 100- | Version: mod, apk, unlock |
System: Android | Type: Education |
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For tactic enthusiasts only! This is the single user FULL ver of The American Civil Fight, a risk-like turn-based tactic mini game. There is a demo ver if you wish to test the apk before buying (named "Civil Fight tactic & risk mini game" - https://play.google.com/store/apps/details?id=com.kbasic.theamericancivilwar_free). You can play the scenario all the method to the end until win or conquer - without ads! Game guidelines of American Civil Fight - History Games Goal The goal of this Turn-based grand tactic wargame is to control all states of the USA when you play North. If you play South, you need to survive 50 turns to victory. A mini game latest about 2 hours. Sides You may play the United States (North) or the Confederate States (South). Game elements There is the main map showing the US states. North places are marked as blue and South places are marked as red. Each state can have army, generals and fortifications. Neutral places are shown in gray. Reinforcement Troops consist of cavalry, infantry and artillery. Fresh army can be placed in your homestates only and must be moved to the war fronts from there. Movement and Attack Movement and attacks are possible between neighbour places only. When you plan to attack consider your morale level and troop strength compared to your enemy's. First press on the origin place and then on the destination place. Choose then the amount of army to move or attack. Terrain States can have woods, plains, hills and so on. Which are only to be considered to give the defender of a state a certain bonus. Transportation Crossing rivers and the Atlantic ocean is possible if you own a similar card. You can always cross rivers if both the origin and destination place is held by you. Railway transporation Large heavy army can be transported across the country by using the railway transportation card. Crossing mountains The Appalachian Mountains seperating a few states of North and South can only be crossed if you own the unique card. Battles After you hit the next turn button, your moves and your enemy's move are considered and executed in abritary order. If it comes to a war, you have the option to use unique war cards to assist the outcome of the war in your intension. All wars are automatically played by the computer (future ver of this mini game will let to take command in the wars). Each war have 20 turns, if the attacker is not able to control all fields in the middle of the map seperating the two sides, he or she will lose. The fighting power is directly influeced by the Morale Level, Generals, fortifications, terrain and random throws. Cards Two groups of cards exists. The first group can be played on the main map, e.g. getting more reinforcement. The second group can be played before a war starts only, .e.g changing the premium level of your side. Cards can be exchanged for reinforcment (trade card) and vice versa (draw card). History and happenings cards are unique cards which will have deep impact on the outcome of the mini game. You receive fresh cards by random or if you victory a fresh place. There are history cards which will allow you victory war regardsless of the chances of the attack. Fortifications You can build forts, trenches and telegraphs. Forts and trenches assist you to defend your places. Telegraphs will present you the number of enemy's army in their neighbourhoods. Territories If you double advice on a place controlled by you, you will see info about stationed troops. Sea Battles The Naval Level shows your navy strength. The outcome of naval wars are automatically calculated. This level determines the number of army which can be moved across rivers and oceans. If your navy is supriour to your enemy's navy, a blockade is created reducing the enemy's reinforcement capabilites.
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Reviews and Recent Comments:
Shane Brockway: Hold up the good work!
User rated this game 5/5 on 2016-09-20
Kevin Barnaby: the mini game crashes all the time after about 3/4 mins.
User rated this game 1/5 on 2019-05-15
Thomas Pastor: Perfect, but I want I should invade as the US Canada while it's neutral, but that's a minor trouble. If possible, should you create a related mini game about the War of France in 1940 or the Western Front in Globe Fight I?
User rated this game 5/5 on 2017-06-31
Andrew Van Meter: Loved it best civil fight mini game on play shop right now
User rated this game 5/5 on 2017-03-31
Brandon Jones: Crashes
User rated this game 1/5 on 2017-04-30
Ernesto Chacin: Crashed into my enjoyment in wars on buggy Samsung Nougat. Unhappy now but willing to hold the faith in hopes of stability. Lovely execution and really nice vibe in graphics based on attractive period maps and paintings. True design talent evident in the mini game layout and style. Strategic mini game play very cool. Will it work on my kitkat smartphone? Perfect someday...
User rated this game 1/5 on 2017-06-16
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